Token-scoped logic. Opposed tests (skill-vs-skill, skill-vs-attribute, attribute-vs-attribute) are about tokens: the source side rolls from the source token (the actor derived from it) and the responder side is dispatched to the target token from the opposed-request chat card.

The structure parallels sohl.document.combatant.logic.SohlCombatantLogic's automated-combat actions: a canonical opposedTestStart action (which the skill/attribute item logics delegate into, passing their logicUuid) and an opposedTestResume action (the card handler on the target token). The test mechanics themselves stay on sohl.entity.modifier.MasteryLevelModifieropposedTestStart/opposedTestResume here resolve the source/responder item logic and delegate to it, just as the combatant delegates to startAutomatedAttackFromItem.

Type Parameters

Hierarchy (View Summary)

Indexable

  • [key: symbol]: true

Constructors

Properties

actions: SohlMap<string, sohl.entity.action.SohlAction>

Executable actions for this document, keyed by shortcode — context-menu entries, chat-card buttons, and lifecycle hooks. A script action shadows (wholly overrides) the intrinsic action of the same shortcode (see the constructor).

Accessors

  • get actor(): null | SohlActor
  • The owning SohlActor — the document itself when it is an actor, otherwise its owning actor (for an item, combatant, or effect), or null.

    Returns null | SohlActor

  • get actorLogic(): null | SohlActorLogic<any>
  • The logic of the owning actor — the Foundry-free way to reach the actor layer from any logic. For an actor's own logic this is itself; for an item's logic it is the owning actor's logic; otherwise null.

    Returns null | SohlActorLogic<any>

    Resolved through the SohlLogicData port, so logic code can navigate to the actor (and iterate items via allLogics / logicTypes / getItemLogic) without touching the Foundry document.

  • get data(): TData
  • This logic's typed data — its *Data interface (e.g. SkillData), the same persisted object as document.system. Prefer document.logic.data when reading a document's fields from a macro, Script Action, or module: it is the typed, API-documented surface (autocomplete and reference links resolve), whereas document.system is typed as the internal DataModel.

    Returns TData

    Convenience accessor for parent.

  • get item(): SohlItem
  • The owning SohlItem.

    Returns SohlItem

    If this logic is not embedded in an item.

  • get kind(): string
  • The owning document's kind (its actor or item type id).

    Returns string

  • get typeLabel(): string
  • Localized type (and sub-type, when present) label for the owning document.

    Returns string

  • get uuid(): string
  • The owning document's UUID — the opaque identity token from the data port.

    Returns string

Methods

  • Compute derived values that depend on sibling items being initialized.

    Returns void

    Called on every item after ALL items have completed initialize.

    Safe to access: sibling items' initialized state (e.g., reading trait attribute values for a skill base formula).

    Not safe to access: sibling items' evaluated state — another item's evaluate() may not have run yet. Dependencies on evaluated state belong in finalize.

    Example: a Skill reads trait attribute values to compute its skill base; a gear item resolves its containerId to find its parent container.

  • Resolve cross-item dependencies that require all items to have been evaluated.

    Returns void

    Called on every item after ALL items have completed evaluate.

    Safe to access: all sibling items' initialized and evaluated state.

    Example: fate mastery level (which depends on an already-evaluated Aura trait); encumbrance totals summed across all evaluated gear.

  • The context-menu options — the actions currently available — for this logic's document.

    Returns ContextMenuEntry[]

    The available context-menu entries.

    One entry per action whose visible predicate currently passes (an action's trigger / domain preconditions can hide it); SCRIPT actions are additionally permission-gated when executed. Use this to discover which actions can be performed on the document.

  • Set up base state from persisted data: create ValueModifiers, set base values.

    Returns void

    Called on every item before any item's evaluate runs.

    Safe to access: own persisted data fields (this.data.*).

    Not safe to access: sibling items on the same actor — they may not have initialized yet. Cross-item reads belong in evaluate.

    Example: a Skill creates its MasteryLevelModifier from persisted fields; it does not yet read trait attribute values.

  • Serialize this logic to a plain reference.

    Returns PlainObject

    A uuid-keyed reference to this logic.

    A logic is a behavior wrapper over a live Foundry document; it is never revived from its own JSON (its constructor needs that document). Wherever a logic is persisted — a chat card, an action sohl.entity.action.SohlActionContext.scope — it is re-resolved from its uuid (e.g. via fvttLogicFromUuidSync), not rebuilt from a payload. So it serializes as a compact, resolvable reference (name/kind are carried for display and debugging); the owning document holds the actual persisted state.