Render the branded "Game System" section and inject it into the Game
Settings sidebar tab, mirroring how other systems (dnd5e, SWADE) present
themselves there: a native section + h4.divider header, the SoHL emblem,
the version, and a compact row of external links.
Placed immediately after Foundry's own info block (section.info) and before
the Settings block, matching dnd5e's placement. Foundry's native system-info
row (section.info .system, which repeats the title + version) is removed
only after our section successfully injects, so the version never
disappears if rendering fails.
Idempotent: a second render of the same sidebar is ignored via the
SETTINGS_LINKS_MARKER guard.
Render the branded "Game System" section and inject it into the Game Settings sidebar tab, mirroring how other systems (dnd5e, SWADE) present themselves there: a native
section+h4.dividerheader, the SoHL emblem, the version, and a compact row of external links.Placed immediately after Foundry's own info block (
section.info) and before the Settings block, matching dnd5e's placement. Foundry's native system-info row (section.info .system, which repeats the title + version) is removed only after our section successfully injects, so the version never disappears if rendering fails.Idempotent: a second render of the same sidebar is ignored via the SETTINGS_LINKS_MARKER guard.