Build the flagship Character Creation tour — the first content story on the
SohlTour framework (#614). It coaches and waits the user from an
empty sidebar to a combat-ready Being: create from the Basic Folk archetype,
flesh out the Facade / Profile / Skills, arm and armour the character on the
Gear and Combat tabs, add an Arcane Talent, and pack a container — teaching most
of the Being sheet along the way.
Per the framework's step kinds, each step is free (advise an example, advance
on Next) or gated (refuse to advance until the user has actually done the
thing). Gated archetype steps key off the instance's inherited shortcode
(#643), so the gate confirms the right archetype was chosen without forcing a
particular name. Nothing is ever performed on the user's behalf beyond
scene-setting navigation (PRIME DIRECTIVE — assist, don't play the game).
Build the flagship Character Creation tour — the first content story on the SohlTour framework (#614). It coaches and waits the user from an empty sidebar to a combat-ready Being: create from the Basic Folk archetype, flesh out the Facade / Profile / Skills, arm and armour the character on the Gear and Combat tabs, add an Arcane Talent, and pack a container — teaching most of the Being sheet along the way.
Per the framework's step kinds, each step is free (advise an example, advance on Next) or gated (refuse to advance until the user has actually done the thing). Gated archetype steps key off the instance's inherited shortcode (#643), so the gate confirms the right archetype was chosen without forcing a particular name. Nothing is ever performed on the user's behalf beyond scene-setting navigation (PRIME DIRECTIVE — assist, don't play the game).