• Build the Strike Modes tab render context for an item: one row per strike mode, plus whether the "Add Strike Mode" control should be shown (always for a weapon; only when empty for a single-mode combat technique).

    Parameters

    • item: SohlItem

      The item whose strike modes are listed.

    Returns { canAdd: boolean; strikeModes: StrikeModeRowVM[] }

    The tab context (strikeModes, canAdd).