Prompt the player's choice on a critical-success Fate test: spend the point for +2 success levels, or keep it for +1 (consent model — the one branching outcome is asked, never auto-picked).
The chosen branch, or undefined if the dialog was dismissed.
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Prompt the player's choice on a critical-success Fate test: spend the point for +2 success levels, or keep it for +1 (consent model — the one branching outcome is asked, never auto-picked).