The shortcodes of the part's hit locations.
Active injuries (any location); those not on this part are ignored.
A non-positive permanent impairment (default 0).
Whether the part is permanently unusable (default false).
The part's impairment, tier, usable flag, and grid status.
Derive a body part's impairment from the injuries on its hit locations, its permanent impairment, and a permanent-unusable flag.
Impairment is the worst (most negative) of {permanent impairment, each current injury} — never additive. A serious injury contributes −10, a minor (slow-healing, HR ≤ 5) −5; a grievous injury contributes no number but makes the part unusable. Permanent impairment tiers the part (a −20 arm is
grievoustier) but never unuses it — only a grievous injury or thepermanentlyUnusableflag does.