• Run a step's drive actions strictly in order, awaiting each fully before starting the next so the following action (and the step's own selector) sees the world state the prior action produced — an activated scene, a started combat, a set target. An executor that rejects halts the sequence and propagates, so the remaining actions never run against a half-built state; the tour's own seeded-RNG teardown still fires because the error unwinds through SohlTour's exit path.

    This is the unit-tested seam: given a recording executor it proves ordering, sequential awaiting, and error propagation without any Foundry.

    Parameters

    • drives: undefined | readonly TourDrive[]

      The ordered drive descriptors (may be undefined/empty).

    • execute: TourDriveExecutor

      The Foundry-coupled executor for a single descriptor.

    • tour: unknown

      The running tour, passed through to execute.

    Returns Promise<void>