Total blunt protection — natural base plus equipped armor.
Total edged protection.
Total fire protection.
Impairment value (not yet modeled; 0 for now).
Comma-joined covering armor materials (armorType), empty when bare.
The location's display name (e.g. "Skull").
Total piercing protection.
Shock value.
The location's shortcode (its row key within its part), for the Edit action.
A body location as consumed by the combat-tab Body Locations tree.