A melee strike mode considered when computing an actor's reach.

interface MeleeReachOption {
    heldLimbs: null | number;
    minParts: number;
    reach: number;
}

Properties

heldLimbs: null | number

Number of limbs currently holding the weapon, or null for an intrinsic mode (a combat technique) that is always available.

minParts: number

Minimum limbs required to wield the weapon in this mode.

reach: number

The strike mode's effective reach (feet).