The owning (attacking) actor's id, for the card's data-actor-id.
Damage aspect of the blow.
The UUID of the handler for the defense buttons.
Whether the damage card has a target.
Total impact delivered.
Impact dice formula with aspect suffix, e.g. "2d6+3e".
Additional notes for the damage card.
Human-readable roll breakdown, e.g. "[3, 5] + 3".
The resolveInjury button's scope payload (a plain injury request).
The attacker actor's UUID (source of the blow).
The targeted defender's name, or an empty string if nothing is targeted.
Card title, e.g. "Broadsword – Cut".
Inputs for building a damage chat card (
buildDamageCardData).