Shortcodes of locations this layer covers flexibly.
Display material, e.g. "Mail" — used to build the location's armorType.
Protection this layer adds per aspect (blunt, edged, piercing, fire).
Protection against blunt impact.
Protection against edged impact.
Protection against fire/heat impact.
Protection against piercing impact.
Shortcodes of locations this layer covers rigidly.
A single piece of worn armor's contribution to body-location protection, reduced to the plain data the aggregation needs. The Foundry layer builds these from each ArmorGear's logic (
material,protection, coveredlocations).