SKILL_EFFECT_KEYS: {
    BOOSTS: "logic.boosts";
    FATE: "mod:logic.fateMasteryLevel";
    MASTERY_LEVEL: "mod:logic.masteryLevel";
    SUCCESS_LEVEL: "logic.masteryLevel.successLevelMod";
}

Map of skill effect-key name → change path.

Type declaration

  • ReadonlyBOOSTS: "logic.boosts"
  • ReadonlyFATE: "mod:logic.fateMasteryLevel"
  • ReadonlyMASTERY_LEVEL: "mod:logic.masteryLevel"
  • ReadonlySUCCESS_LEVEL: "logic.masteryLevel.successLevelMod"