TRAUMA_SUBTYPE: {
    AURALSHOCK: "auralshock";
    COMA: "coma";
    FATIGUE: "fatigue";
    FEAR: "fear";
    INFECTION: "infection";
    INJURY: "injury";
    MORALE: "morale";
    PALL: "pall";
    PHYSICAL_CONDITION: "physcond";
    PSYCHOLOGICAL_CONDITION: "psycond";
    SHOCK: "shock";
}

Map of trauma-subtype key → value.

Type declaration

  • ReadonlyAURALSHOCK: "auralshock"

    Severe shock to the aura, resulting in temporary loss of aura-related abilities.

  • ReadonlyCOMA: "coma"

    A prolonged state of unconsciousness.

  • ReadonlyFATIGUE: "fatigue"

    Physical or mental exhaustion resulting from prolonged activity or stress.

  • ReadonlyFEAR: "fear"

    Emotional response to a perceived threat or danger.

  • ReadonlyINFECTION: "infection"

    Swelling or inflammation exacerbating an existing condition or injury, often fatal.

  • ReadonlyINJURY: "injury"

    Physical harm caused by an external force.

  • ReadonlyMORALE: "morale"

    Emotional state affecting group cohesion and individual morale.

  • ReadonlyPALL: "pall"

    Influence of existential chaos, death, or life-draining forces.

  • ReadonlyPHYSICAL_CONDITION: "physcond"

    A persistent physical condition of the body (descriptive; e.g. albinism, a limp, poor eyesight) — a TRAUMA_PHYSCOND_CATEGORY graded from a background trait, through an impulse, to a disorder.

  • ReadonlyPSYCHOLOGICAL_CONDITION: "psycond"

    Mental and emotional disorder.

  • ReadonlySHOCK: "shock"

    A prolonged physiological state of shock lasting hours or days, following severe trauma or blood loss — distinct from the transient combat-shock states.