Attributes
- Agility (agl)
Quickness, balance, and fluidity of whole-body movement.
- Aura (aur)
Depth of the soul, and the presence every mystical connexion rests on.
- Comeliness (cml)
How far a person's physical form pleases the eye.
- Creativity (cre)
Imagination: seeing new connections and forging original solutions.
- Dexterity (dex)
Hand-and-eye coordination, steadiness of grip, and precision of touch.
- Eloquence (elo)
The power of chosen words to convince, inspire, teach, or deceive.
- Empathy (emp)
Sensing and understanding the feelings and motives of others.
- Endurance (end)
Stamina and constitutional health: hardship borne without collapse.
- Morality (mor)
Ethical conscience, and the willingness to act on it under temptation.
- Pall (pal)
The weight of death and chaos an undead thing presses on the living world.
- Perception (per)
Acuity of the senses taken together: eye, ear, and nose.
- Reasoning (rea)
Logic, memory, and deduction; the foundation of learning and craft.
- Scent (snt)
Smell alone: detecting, distinguishing, and following a trail on the air.
- Strength (str)
The power of muscle and bone brought to bear by physical exertion.
- Voice (voi)
The musical quality of speech: timbre, pitch, and natural resonance.
- Will (wil)
Determination and self-mastery; holding a course despite hardship or fear.
Combat
- Archery (archery)
Striking distant targets with bows and crossbows; reading windage and elevation.
- Boomerang (bmrng)
Throwing curved wooden sticks for hunting and warfare, with returning and non-returning variants.
- Dodge (dge)
Evading attacks by shifting body; instinctive defense in combat.
- Initiative (init)
Battlefield experience and tactical awareness; acting first in combat.
- Melee (melee)
Close combat with hand-held weapons; positioning, technique, and tactical awareness.
- Shock (shok)
Physiological resilience to absorb violent blows without incapacitation.
- Sling (slng)
Hurling stones and lead bullets from a sling with accuracy and force.
- Throwing (thro)
Hurling daggers, axes, javelins, and projectiles with accuracy and force.
Craft
- Ceramics (cmcs)
Shaping clay into durable pots, bowls, tiles, bricks, and sculpture.
- Drawing (draw)
Painting, sketching, fresco work; creating artistic and technical designs.
- Fletching (fltch)
Crafting bows, crossbows, arrows; producing reliable or masterwork projectile weapons.
- Glassworking (glas)
Shaping molten glass into bottles, goblets, vials, windows, lenses.
- Hideworking (hide)
Tanning furs and hides into leather goods; producing armor and equipment.
- Jewelcraft (jewl)
Gem-cutting, goldsmithing, creating fine ornamental metalwork and jewelry.
- Lockcraft (lock)
Designing locks; picking or bypassing mechanical locking mechanisms.
- Masonry (masn)
Quarrying, cutting, and laying stone for walls, buildings, and fortifications.
- Metalcraft (mtlc)
Smelting, forging, and finishing metal into tools, armor, and components.
- Milling (mill)
Processing grain into flour and meal using mill mechanics and stone-dressing.
- Musician (musc)
Playing various instruments with technical facility and musical interpretation.
- Singing (sing)
Vocal performance with control of pitch, tone, and emotional expression.
- Textilecraft (txtl)
Spinning, weaving, dyeing, and sewing fabrics into finished textile goods.
- Timbercraft (timb)
Forest knowledge for selecting timber and managing woodland for sustainable yield.
- Weaponcraft (wpnc)
Forging swords, axes, and weapons with superior balance and performance.
- Woodworking (wood)
Shaping timber into furniture, tools, carts, and decorative carvings.
Languages
- Common (common)
The shared trade tongue that carries a traveler across realms — broad in reach, thin in nuance.
- Language (lang)
Proficiency in some particular tongue — the generic skill used wherever a named-language entry would overspecify.
Lore
- Brewing (brew)
Producing ales, wines, meads from ingredients; managing fermentation and aging.
- Cookery (cook)
Preparing food; transforming ingredients into nourishing, delightful meals.
- Embalming (embl)
Preparing corpses for burial; delaying decomposition through preservation techniques.
- Engineering (eng)
Designing bridges, mills, siegeworks; managing stress, leverage, materials.
- Folklore (folklr)
Knowledge of homeland culture, history, traditions, myth and social customs.
- Heraldry (hrld)
Interpreting coats of arms, crests, badges; revealing lineage and history.
- Law (law)
Knowledge of legal codes, customs, judicial procedures, guild regulations.
- Mathematics (math)
Numerical calculation, geometry, and reasoning for engineering and commerce.
- Mercantilism (mrcn)
Trade, commerce, appraisal, negotiation, and understanding market principles.
- Perfumery (pfmy)
Blending herbs, flowers, and essences into scents and aromatic preparations.
- Physician (pysn)
Diagnosing illness, treating injuries, performing surgery, and healing wounds.
- Shipwright (shpw)
Designing and constructing watercraft from materials and structural principles.
Mystical
- Ritual (ritual)
Conducting ceremonies, rites, and worship services for one's faith.
- Spirit (spirit)
Innate strength of soul, deepened by discipline; what the spirit world is met with.
Nature
- Agriculture (agri)
Cultivating crops, tending orchards, assessing land and harvest value.
- Animalcraft (anmcft)
Domesticating, breeding, caring for animals; training and veterinary expertise.
- Fishing (fish)
Catching fish using hooks, nets, spears; adapting to local conditions.
- Herblore (herb)
Identifying, gathering, preparing plants for medicinal, culinary, mystical use.
- Mineralogy (mnrl)
Identifying minerals, ores, and deposits for mining and building projects.
- Piloting (pilt)
Navigating watercraft through coastal waters, harbors, and dangerous passages.
- Seamanship (smsh)
Operating sailing vessels on open water through sails, weather, and crew management.
- Survival (srvl)
Enduring wilderness through shelter, water, foraging, and hazard navigation.
- Tracking (trak)
Reading footprints, vegetation, and signs of passage through environments.
Physical
- Acrobatics (acro)
Vaulting, balance, tumbling; recovers gracefully from perilous falls.
- Awareness (awar)
Detecting movement, glint of metal, scents; opposing Stealth in vigilance.
- Climbing (clmb)
Scaling cliffs, walls, trees using handholds, ropes, body technique.
- Dancing (dnce)
Performing formal and folk dances; elevating social gatherings with grace.
- Jumping (jump)
Leaping horizontally and vertically; reaching above normal reach.
- Legerdemain (lgdm)
Sleight of hand, purse-cutting, juggling; intricate manual dexterity.
- Riding (ridg)
Controlling mounted animals through communication and empathic connection.
- Stealth (stlth)
Moving unseen through shadows, cover, and ambient noise for avoidance.
- Swimming (swim)
Moving through water across rivers, during shipwrecks, or beneath surfaces.
Script
- Runic (runic)
Reading and writing ancient runic scripts carved into stone and wood.
- Script (script)
Reading, writing, and interpreting text in specific writing systems.
Social
- Charm (chrm)
Winning trust and favor through warmth, wit, and emotional persuasion.
- Command (cmd)
Compelling obedience through authority, intimidation, and commanding presence.
- Discourse (dscr)
Convincing through reasoned argument, evidence, and rhetorical skill.
- Guile (guil)
Deliberate deception; distorting facts while appearing truthful oneself.
- Intrigue (intr)
Detecting hidden motives, deception; unraveling plots and conspiracies.
- Theatrics (thtcs)
Performance and disguise through role assumption and identity transformation.
Unarmed
- Folk Bite (bflkbite)
Teeth, at the range where nothing else will reach; small, precise, and it draws blood.
- Folk Headbutt (bflkheadbutt)
The forehead driven into a face, from too close for anything else to work.
- Folk Kick (bflkkick)
A boot driven out — the longest reach a person has without a weapon.
- Folk Punch (bflkpunch)
A closed fist — the plainest thing a person can do in a fight, and the weakest.
- Grab (bflkgrab)
Seize a limb — to take the weapon out of it, or to hold it still.
- Limb Block (limbblock)
Warding a blow with a limb — desperate bare-armed, deliberate in a mail sleeve.
- Press (press)
A shove: putting an opponent where you want them, and sometimes on the ground.
- Trip (trip)
Taking the legs out from under an opponent, and the fight with them.