See also: Documentation Hub, Architecture Overview
The canonical SoHL actor and item types. Each description is the opening line of that type’s Logic class documentation; for the full classes (DataModel, Logic, Sheet) see Documents → Actor and Documents → Item in the API reference.
Actors
| Type | Code | Description |
|---|---|---|
| Being | being | A single person, creature, or NPC. |
| Cohort | cohort | A group of individuals acting as a unit. |
| Structure | structure | A fixed installation or location. |
| Vehicle | vehicle | A movable inanimate conveyance. |
Items
| Type | Code | Description |
|---|---|---|
| Affiliation | affiliation | Membership in an organization or faction. |
| Affliction | affliction | An ongoing condition affecting a character. |
| Armor | armorgear | Wearable protective equipment. |
| Attribute | attribute | An innate characteristic. |
| Concoction | concoctiongear | A consumable alchemical mixture. |
| Container | containergear | Storage for other items. |
| Trauma | trauma | An instance of harm to a character. |
| Misc Gear | miscgear | General-purpose equipment. |
| Mystery | mystery | A passive or charge-based mystical power associated with a character or object. |
| Mystical Ability | mysticalability | An actively invoked supernatural power. |
| Projectile | projectilegear | Ammunition for ranged weapons. |
| Skill | skill | A trained capability with a mastery level. |
| Weapon | weapongear | A weapon that can be wielded in combat. |