Glossary
Every term these rules define, and where it is defined. This is an index, not a second set of definitions: each entry points at the one place the term is settled, so that a chapter using a word as though you already know it has somewhere to send you.
Terms are listed under the name the rules use for them. Where a term is a kind of something else — a defence, a body role, a success level — the entry points at the passage that lists the whole set, because the set is what makes the member intelligible.
A
- Affiliation — Affiliations
- Affliction — Afflictions
- Ambidextrous — Body Structure: Dominance
- Aspect — Attack Resolution: Impact and Aspect
- Assistance — Mastery Level: Assistance
- Attack Test — Attack Resolution: The Attack Test
- Attribute — Attributes
- Attribute Mastery Level — Mastery Level: Attribute Mastery Levels
- Aural Shock — Aural Shock
- Aural Shock Recovery Test — Aural Shock: Recovery Test
B
- Basic Test — Success Tests: Basic tests
- Birthsign — Birthsign
- Bleeding — Bleeding
- Block — Attack Resolution: The Defence
- Blood Loss Advance Test — Bleeding: Blood Loss Advance Test
- Blood Stoppage Test — Bleeding: Blood Stoppage Test
- Body Part — Body Structure: Body Parts
- Body Role — Body Structure: Body Part Roles
- Boon — Boon
- Boost — Boost
C
- Coma — Coma
- Coma Course Test — Coma: Coma Course Test
- Combat Technique — Unarmed Combat: Combat Techniques
- Competence — Mastery Level: Competence
- Core (body role) — Body Structure: Body Part Roles
- Counterstrike — Attack Resolution: The Defence
- Course Test — Afflictions: Course Test
- Critical Failure (CF) — Success Tests: Success Level
- Critical Success (CS) — Success Tests: Success Level
D
- Defence — Attack Resolution: The Defence
- Divination — Divination
- Dodge — Attack Resolution: The Defence
- Dominance — Body Structure: Dominance
E
- Effective Mastery Level (EML) — Mastery Level: Effective Mastery Level
- Engagement — Melee Attacks: Reach and Engagement
- Exchange — Combat: An Exchange
- Extended Levels — Success Tests: Extended levels
- Extended Shock — Shock: Extended Shock
F
- Fate — Fate
- Fate Mastery Level — Fate: Fate Mastery Level
- Fate Test — Fate: Spending Fate
- Fatigue — Fatigue
- Fear — Fear
- Fumble Test — Body Structure: Mishaps
G
- Gear — Gear
- Grace — Grace
- Grade (physical condition) — Physical Condition: Grades
H
- Healing Base — Healing Base
- Healing Rate — Healing Rate
- Healing Test — Healing Test
- Health — Health
- Health Band — Health: The bands
- Hit Location — Body Structure: Determining Hit Location
I
- Ignore (defence) — Attack Resolution: The Defence
- Immobilized — Physical Condition: Immobilized
- Impact — Attack Resolution: Impact and Aspect
- Impairment — Impairment
- Index — Mastery Level: Index
- Infection — Infection
- Initiative Rank — Combat: Rounds and Turns
- Injury Level — Injury Levels
L
- Limb Block — Unarmed Combat: Limb Block
- Locomotor (body role) — Body Structure: Body Part Roles
M
- Manipulator (body role) — Body Structure: Body Part Roles
- Manoeuvre — Melee Attacks: Manoeuvres
- Marginal Failure (MF) — Success Tests: Success Level
- Marginal Success (MS) — Success Tests: Success Level
- Mastery Level (ML) — Mastery Level
- Mishap — Attack Resolution: Mishaps
- Morale — Morale
- Mystery — Mysteries
- Mystical Ability — Mystical Abilities
O
- Off-hand — Body Structure: Dominance
- Opposed Test — Opposed Tests
- Outcome (affliction) — Afflictions: Outcome
P
- Pall, The — The Pall
- Physical Condition — Physical Condition
- Piety — Piety
- Prone — Prone
- Proxy Secondary Modifier — Secondary Mastery: Proxy Secondary Modifier
- Psychological Condition — Psychological Condition
R
- Rally Test — Morale: Rally Test
- Range — Missile Attacks: Range
- Reach — Melee Attacks: Reach and Engagement
- Reaction (affliction) — Afflictions: Reaction
- Reaction Test (morale) — Morale: Reaction Test
- Required Secondary Mastery — Secondary Mastery: Requiring Secondary Mastery
- Round — Combat: Rounds and Turns
S
- Secondary Mastery — Secondary Mastery
- Secondary Modifier — Secondary Mastery: Secondary Modifier
- Secondary Roll — Secondary Mastery: Secondary Roll
- Shock — Shock
- Shock Index — Body Structure: Shock
- Shock Re-Test — Shock: Shock Re-Test
- Shock State Index — Shock: Shock State Index
- Shock Value — Body Structure: Shock
- Skill — Skills
- Skill Base (SB) — Mastery Level: Skill Base
- Spirit Power — Spirit Power
- Spread — Body Structure: Determining Hit Location
- Strength Impact Modifier — Strike Modes: The Strength Impact Modifier
- Strength Trial — Unarmed Combat: The Strength Trial
- Strike Mode — Strike Modes
- Stumble Test — Body Structure: Mishaps
- Subtype (affliction) — Afflictions: Subtypes
- Success Level — Success Tests: Success Level
- Success Test — Success Tests
- Success Value (SV) — Success Value Tests: Success Value
- Success Value Test — Success Value Tests
T
- Tactical Advantage (TA) — Attack Resolution: Tactical Advantages
- Tie — Opposed Tests: Ties
- Tiebreak — Opposed Tests: Tiebreaks
- Trauma — Trauma
- Treating Injuries — Treating Injuries
- Turn — Combat: Rounds and Turns
U
V
- Value Diamonds — Success Value Tests: Value Diamonds
- Victory Stars — Opposed Tests: Victory Stars
- Vital (body role) — Body Structure: Body Part Roles
Z
- Zone Number — Body Structure: Determining Hit Location