Prone

When a being stumbles or falls, it becomes prone, with the following effects:

  • Moving opponents ignore its Engagement Zone.
  • Enemy combatants suffer no penalty to choose which Body Part to attack.
  • It does not contribute to the Outnumbered Penalty for enemy combatants.
  • −20 to all melee attacks and defenses.
  • Rising requires a Move action and costs one quarter of the being’s total Move.

See also

  • Shock — incapacitated, unconscious, and dead victims are prone.