When a being stumbles or falls, it becomes prone, with the following effects:
- Moving opponents ignore its Engagement Zone.
- Enemy combatants suffer no penalty to choose which Body Part to attack.
- It does not contribute to the Outnumbered Penalty for enemy combatants.
- −20 to all melee attacks and defenses.
- Rising requires a Move action and costs one quarter of the being’s total Move.
See also
- Shock — incapacitated, unconscious, and dead victims are prone.