Hideworking is the whole passage from a raw skin to a finished article: fleshing, liming, tanning or tawing, currying, and then the cutting and stitching that turns the leather into something. It is filthy, protracted work, and tanneries stand downwind of everywhere for good reason.
Crafting
Leather goods are made by the common crafting routine — workshop, expense, test, result, masterwork rolls, repair. What follows is what is particular to the tannery.
Test. A Hideworking Success Value test, read on the standard ladder, fixes the quality of what comes off the bench.
| Leather item | Cost | Time | Rawhide item | Cost | Time |
|---|---|---|---|---|---|
| Backpack | 18d | 30h | Quiver, lg (shoulder) | 7d | 15h |
| Bag, 15 lb, leather | 8d | 10h | Quiver, sm (shoulder or hip) | 4d | 10h |
| Belt pouch, leather, lg | 2½d | 5h | Saddle, Riding | 18d | 150h |
| Book, Base | 5d | 40h | Saddle, War | 36d | 300h |
| Bow case | 10d | 20h | Sling | ½d | 5h |
| Waterskin, 2qt. | 9d | 50h | Whip | 4d | 25h |
Armour. Hideworking makes leather armour outright, and lends its Secondary Modifier to the crafting of kurbul and scale — the first being hide hardened in wax, the second hide or fabric carrying metal or horn plates that somebody still has to sew on.