Metalcraft

Smelting, forging, and finishing metal into tools, armor, and components.

Metalcraft is the everyday smith’s trade: the tools, fittings and household metal that a settlement cannot function without. Nails, hinges, pot-hooks, ploughshares, cauldrons, horseshoes, chain. It is the skill that keeps a manor working, and it is the substrate under half the other crafts — the fletcher’s arrowheads, the lockmaker’s wards, the armourer’s plate all begin here.

Crafting

Ironmongery is made by the common crafting routine — workshop, expense, test, result, masterwork rolls, repair. What follows is what is particular to the forge.

Test. A Metalcraft Success Value test, read on the standard ladder, made after the cost and time below have been spent. Weapons marked [M] are made by the weaponmaking routine instead, and Metalcraft serves as a Secondary Modifier in making metal armour.

ItemCostTimeItemCostTime
Wood Axe [M]9d10hKnife [M]3d10h
Axle, wagon6d15hPan, copper, large10d20h
Branding Iron4d15hPickaxe [M]12d20h
Cauldron, Iron13d50hPitchfork [M]4d10h
Chain, light2d10hPiton3d10h
Crowbar5d10hPlate, pewter1¾d10h
Fetters3d15hPlate, tin2½d10h
Goblet, pewter1¼d5hPloughshare15d60h
Grainflail [M]6d25hScythe6d30h
Grappling Hook5d40hSickle [M]3d20h
Hammer2d10hSpade3d15h
Hatchet [M]3d10hNails, pack of 241¼d5h
Horseshoe2½d10hSurgical Kit10d50h

Cast lead sling bullets and crossbow spanners are Metalcraft work too, and a spanner made well enough to carry a masterwork modifier raises the draw its user can manage by a tenth per point.