Timbercraft

Forest knowledge for selecting timber and managing woodland for sustainable yield.

Timbercraft is tree lore and the axe work that follows from it: knowing the species, judging a standing tree’s health and soundness, planting and managing a wood for yield decades out, and then felling, limbing and bucking what is ready. It is the skill that decides whether a bow stave is worth cutting, and the skill that keeps a wood producing instead of being mined out in a generation.

Mature trees are rated by volume of usable lumber (1 vol = 100 cubic feet), trunk diameter in feet, hardness, and wholesale value in pence per volume — retail runs about triple.

HardwoodVolDiaHarValueSoftwoodVolDiaHarValue
Ash185940dCedar32225d
Birch32715dElm, soft205530d
Cherry11680dFir154240d
Elm, hard63835dLarch83420d
Maple73945dPine32325d
Oak205760dSpruce194220d

Felling. With proper axes and saws, a Timbercraft Success Value test is made every ten minutes and the Success Values accumulate. Up to two people may work the same tree, adding their results together. The tree comes down when the accumulated total exceeds diameter × hardness — so a great oak is a morning’s work for two and a birch is barely an interruption.

Limbing needs the same total again; bucking needs twice it. Depending on trunk diameter, two to six workers may share those tasks.

An unskilled character may swing at it with a Strength Success Value test instead, each result reduced by 4 to a floor of SV 1. Progress is possible; it is simply very slow.

Every ten minutes of felling accrues Personal Fatigue, reduced by five on a successful Endurance Secondary Roll, and recovered afterwards as weariness.