Weaponcraft

Forging swords, axes, and weapons with superior balance and performance.

Weaponcraft is the making and repair of arms and armour. It is the most exacting of the metal trades because the product is expected to survive being used as intended, and the difference between a sound blade and a brittle one is invisible until somebody is depending on it.

Crafting

Arms and armour are made by the common crafting routine — workshop, expense, test, result, masterwork rolls, repair. A weaponsmith works in a workshop matching the skill tested below. What follows is what is particular to this bench.

Weapons

Expense.

WeaponCostTimeWeaponCostTime
Ball and chain6d120hMaul [w] or [m]10d8h
Bastard sword14d360hMorningstar9d60h
Battleaxe9d190hNet [t]22d80h
Battlesword22d450hPickaxe [m]12d20h
Broadsword12d240hPike15d160h
Buckler7d30hPitchfork [m]4d10h
Club [w]4d10hPoleaxe14d70h
Dagger3d35hRoundshield8d60h
Estoc11d250hScimitar11d270h
Falchion10d230hShortsword7d170h
Glaive10d90hSickle [m]3d20h
Grainflail [m]6d25hSpear10d80h
Handaxe12d110hStaff [w]1d50h
Hatchet [m]3d10hStick [w]1d10h
Javelin4d60hTower shield20d130h
Jousting pole2d80hTrident10d120h
Kite shield16d100hWarflail5d110h
Knife [m]3d10hWarhammer12d150h
Knight shield14d100hWhip [h]4d25h
Lance9d220hWood axe [m]9d10h
Longknife5d200h
Mace6d140h

Test. The formula depends on what is being made.

MarkSuccess Value test
(default)Weaponcraft (Metalcraft, Mineralogy)
[h]Hideworking
[m]Metalcraft (Woodworking)
[t]Textilecraft (Metalcraft)
[w]Woodworking

A flaw costs the weapon one Weapon Quality and one impact for every point of Success Value below 3.

Masterwork reads as Weapon Quality and impact — impact being this trade’s modifier. Applicable successes are capped at the weapon’s base Weapon Quality minus eight, so a WQ 10 weapon takes at most two.

Armour

Armour follows the same shape, with the test set by the material rather than by the article. It carries no separate expense table; the article’s catalogue entry gives its cost.

MaterialSuccess Value test
Cloth, padded, quilted, gambesonTextilecraft
LeatherHideworking
KurbulWeaponcraft (Hideworking)
ScaleWeaponcraft (Hideworking, Metalcraft)
Mail, plateWeaponcraft (Metalcraft, Mineralogy)

A flaw costs the article one Armour Quality and one Armour Value — two of each at SV 0 or less.

Masterwork reads as Armour Quality and Armour Value in place of weapon quality and impact, and the material itself caps how many successes can actually be applied:

MaterialMax MWSMaterialMax MWS
Cloth1Gambeson2
Leather1Kurbul3
Padded1Scale4
Quilted1Mail5
Plate5

There is only so much that can be done with a quilted coat, however good the tailor.