The Fate System

Overview

Fate represents a character’s luck, destiny, or divine favor. Characters can spend Fate points to influence dice rolls, avoid death, or gain other benefits. Fate is a limited resource that refreshes under specific circumstances.

See also: Skill Tests

Fate Points

Each character has a number of Fate points determined by their attributes. Fate points can be:

  • Spent to improve a test result or avoid a catastrophic outcome
  • Earned through gameplay milestones or GM awards
  • Refreshed at the start of certain time periods

Using Fate

Fate Tests

A Fate test is a special roll that determines whether fate intervenes on the character’s behalf. Fate tests are typically triggered automatically when a character faces a life-threatening situation.

Spending Fate

Characters can voluntarily spend Fate points to:

Settings

The Fate option in the system settings controls whether Fate is tracked automatically.

See System Settings for more configuration options.

See also

  • Skill Tests and Opposed Tests — the settled result that Fate is spent to improve.
  • Base Item — the test-result card the Fate button appears on, and the GM’s counterpart result edit.
  • Being — where a character’s Fate Points are held.
  • System Settings — the Fate world setting.
  • Fate (rules) — what Fate is and what spending it may buy.
  • User Guide — back to the index.