The uuid of the world's currently active scene, or undefined when the
game is unavailable or no scene is active. Used by the event queue (issue
#590) to gate scene-bound scheduled actions in the Foundry-free logic layer
without handling a Foundry document.
Returns string|undefined
The active scene's uuid, or undefined if none is active.
The uuid of the world's currently active scene, or
undefinedwhen the game is unavailable or no scene is active. Used by the event queue (issue #590) to gate scene-bound scheduled actions in the Foundry-free logic layer without handling a Foundry document.