Build the body-part lozenges from a being's body structure, deriving each part's impairment status from the actor's active injuries (#464). A part takes the most serious injury across its hit locations (see bodyPartImpairment).
The being's body structure, or undefined.
undefined
Active injuries by location; empty for an uninjured actor.
One lozenge per body part, or an empty array when none.
Build the body-part lozenges from a being's body structure, deriving each part's impairment status from the actor's active injuries (#464). A part takes the most serious injury across its hit locations (see bodyPartImpairment).