An actor's melee reach: the greatest reach among its currently available melee strike modes (see isAvailable). Returns 0 when no melee mode is available.
isAvailable
The candidate melee strike modes to consider.
The greatest reach among available modes, or 0 if none are available.
An actor's melee reach: the greatest reach among its currently available melee strike modes (see
isAvailable). Returns 0 when no melee mode is available.