The actor's logic (its .actor receives the Trauma item).
The resolved injury to record.
The creating action's context, forwarded to the schedule offer so a scripted caller can pre-answer or suppress it; omit to prompt.
Overrides from the resolving action.
OptionalisBleeder?: booleanFinal bleeder disposition (overrides the injury's own — e.g. when an amputation makes an otherwise-dry wound bleed).
OptionaltreatmentModifier?: numberTreatment modifier to seed on the wound.
A promise that resolves once the Trauma is created and the offer resolved.
Create a physical Trauma item on the actor from a resolved injury, then offer to schedule its first healing check (issue #579 — nothing auto-schedules). Only call this for an actual wound (
injury.level >= 1); a glancing blow or no-injury result must not create a Trauma.The offer is a dialog (default Schedule) shown to the human who is present on this client — they just took the wound, so they decide whether to track its healing. It honors
context.skipDialogonly for a certain/scripted caller; with no context it prompts (the interactive manual/assisted path).