Whether the actor has any melee attack strike mode it could counterstrike
with — i.e. a melee mode whose attack is present and not disabled (not
noAttack). Range-independent (reach is checked when the counterstrike is
actually resolved); this is the capability gate for showing the Counterstrike
button. Pure and Foundry-free.
Whether the actor has any melee attack strike mode it could counterstrike with — i.e. a melee mode whose
attackis present and not disabled (notnoAttack). Range-independent (reach is checked when the counterstrike is actually resolved); this is the capability gate for showing the Counterstrike button. Pure and Foundry-free.