• Whether the actor has any melee attack strike mode it could counterstrike with — i.e. a melee mode whose attack is present and not disabled (not noAttack). Range-independent (reach is checked when the counterstrike is actually resolved); this is the capability gate for showing the Counterstrike button. Pure and Foundry-free.

    Parameters

    • actorLogic: SohlActorLogic<any>

      The actor's logic; its weapons and combat techniques are scanned via logicTypes.

    Returns boolean

    true if the actor has any usable melee attack strike mode.