The reason an attacker may not initiate an automated attack — the first ATTACK_BLOCKING_STATUSES entry it has — or null when unimpaired. Pure and unit-tested; consumed by SohlCombatantLogic.startAutomatedAttack.
null
The attacker actor's active status-effect ids.
Whether the attacker combatant is Foundry-DEFEATED.
The blocking status id, or null.
The reason an attacker may not initiate an automated attack — the first ATTACK_BLOCKING_STATUSES entry it has — or
nullwhen unimpaired. Pure and unit-tested; consumed by SohlCombatantLogic.startAutomatedAttack.