Gather every strike mode the actor can attack the target with at
distanceFeet, across weapons and combat techniques. Pure and Foundry-free.
Range is the gate (in addition to noAttack):
melee modes are limited by the mode's reach (reach.effective),
missile modes are limited by base range (baseRange.effective) —
beyond base range is a volley (area attack), which automated combat does
not support, so those modes are excluded entirely.
An empty result means the target is out of range of every mode.
Gather every strike mode the actor can attack the target with at
distanceFeet, across weapons and combat techniques. Pure and Foundry-free.Range is the gate (in addition to
noAttack):reach.effective),baseRange.effective) — beyond base range is a volley (area attack), which automated combat does not support, so those modes are excluded entirely.An empty result means the target is out of range of every mode.