Gather every strike mode the actor can block with — across weapons and
combat techniques — i.e. melee modes whose defense.block is present and not
disabled (not noBlock). Pure and Foundry-free; used to populate the Block
dialog and to resolve the chosen mode's block modifier.
Gather every strike mode the actor can block with — across weapons and combat techniques — i.e. melee modes whose
defense.blockis present and not disabled (notnoBlock). Pure and Foundry-free; used to populate the Block dialog and to resolve the chosen mode's block modifier.