The Fate test's evaluated success level
(CRITICAL_FAILURE … CRITICAL_SUCCESS).
OptionalcritChoice: FateCritChoiceOn a critical success, the player's choice; defaults to
"spend" (the +2 branch). Ignored on every other rung.
The resolved FateOutcome.
Resolve what a rolled Fate test does, keyed on the matched rung (the Fate test's own success level), never on a pass/fail flag. This fixes the #854 "hiccup": a critical failure consumes a point (no effect), and the critical-success "keep" branch does not.