Whether a Fate Point is consumed by this outcome.
Success levels added to the original test (0, 1, or 2).
The resolved rung/branch (drives the fate card's path text).
Whether this rung is the critical success that requires a player choice —
true only for critSpend/critKeep. When a Fate test evaluates to a
critical success, the caller must prompt the choice and pass it in; the
default (no choice) resolves to the point-spending critSpend branch.
The consequence of a resolved Fate test.