• Build the system.* data shape for a new physical Trauma item from a resolved injury. Still Foundry-free — returns plain data the Foundry layer passes to createEmbeddedDocuments.

    healingRateBase starts null: a Healing Rate (1–6) is established by treatment, not at the moment of wounding, and null — not the catastrophic real rate 0 — is how "no rate determined" is spelled (#1148). A wound with a null rate reads as untreated whatever its treatment date says.

    Parameters

    • injury: ResolvedInjury

      The resolved injury to convert.

    • options: { isBleeder?: boolean; treatmentModifier?: number } = {}

      Overrides supplied by the resolving action.

      • OptionalisBleeder?: boolean

        Final bleeder disposition, overriding the injury's own isBleeder when an amputation result makes an otherwise-non-bleeding wound bleed. Defaults to the injury's isBleeder.

      • OptionaltreatmentModifier?: number

        A treatment modifier to seed on the wound (treatmentModifierBase), e.g. from the Resolve Injury dialog. Defaults to 0.

    Returns Partial<TraumaData>

    Partial Trauma item system data.