The resolved injury to convert.
Overrides supplied by the resolving action.
OptionalisBleeder?: booleanFinal bleeder disposition, overriding the injury's
own isBleeder when an amputation result makes an otherwise-non-bleeding
wound bleed. Defaults to the injury's isBleeder.
OptionaltreatmentModifier?: numberA treatment modifier to seed on the wound
(treatmentModifierBase), e.g. from the Resolve Injury dialog. Defaults to 0.
Partial Trauma item system data.
Build the
system.*data shape for a new physical Trauma item from a resolved injury. Still Foundry-free — returns plain data the Foundry layer passes tocreateEmbeddedDocuments.healingRateBasestartsnull: a Healing Rate (1–6) is established by treatment, not at the moment of wounding, andnull— not the catastrophic real rate0— is how "no rate determined" is spelled (#1148). A wound with anullrate reads as untreated whatever its treatment date says.