• Determine whether a wound at the given location, with the given severity and weapon aspect, produces a Bleeder. Use this from the injury-resolution pipeline (rule section 3.3).

    Parameters

    • susceptibility: string

      The location's bleeding-susceptibility tier.

    • severity: InjurySeverity

      The injury severity (S3, G4, or G5).

    • aspect: string

      The weapon impact aspect (edged, piercing, blunt).

    Returns boolean

    True if the wound bleeds.