Determine whether a wound at the given location, with the given severity and weapon aspect, produces a Bleeder. Use this from the injury-resolution pipeline (rule section 3.3).
The location's bleeding-susceptibility tier.
The injury severity (S3, G4, or G5).
The weapon impact aspect (edged, piercing, blunt).
True if the wound bleeds.
Determine whether a wound at the given location, with the given severity and weapon aspect, produces a Bleeder. Use this from the injury-resolution pipeline (rule section 3.3).