Armor reduction, applied to the location's armor only for a piercing aspect (default 0).
Weapon damage aspect (default Blunt).
Whether to record the resulting Trauma on the character sheet. Seeded from the world's "record trauma" setting; the dialog may override it.
Extra impact added when determining whether the wound bleeds (default 0).
The struck hit-location shortcode. Empty when unspecified — the flow then derives it from targetZoneNumber + zoneDie via Zone-Die aiming.
Set true when the dialog changed bodyLocationCode away from the derived/aimed location (a manual GM override).
Raw impact total delivered by the blow, before armor (default 0).
The Zone Number aimed at (1-based; default 1). The zone-die roll offsets
it: Hit ZN = (targetZoneNumber - 1) + roll(1..zoneDie).
Treatment modifier to seed on the resulting Trauma (default 0).
The Zone Die rolled to scatter the hit (uniform 1..zoneDie). 0 is the
"unset" sentinel — the executor fills it with the body's max zone number
so an unaimed derive covers the whole body.
The parameter bag driving the Resolve Injury flow — the single vocabulary shared by the action's scope payload, its configuration dialog, and its result card. A chat-card injury button serializes the blow into this shape (
impact/aspectplus an aimedtargetZoneNumber+zoneDie); the manual Actions-tab path starts from defaults; either way the dialog reads and rewrites it before resolution.