OptionalaimThe targeted body part shortcode, stored on the result for the cards + injury.
The strike mode's attack mastery-level modifier
The strike mode's impact modifier.
Logic that owns the resulting AttackResult and its cloned modifiers (the attacker).
OptionalrollPre-rolled d100 (tests); defaults to a fresh random roll.
OptionalspreadStrike spread for injury hit-location scatter (melee spread; missile 6/8).
Test type id, e.g. TEST_TYPE.AUTOCOMBATMELEE.id.
OptionaltitleDisplay label for the attack (weapon/strike-mode name), stored as the result's title.
OptionaltokenThe attacker's token, recorded on the result.
Inputs for buildAttackResult.