Serialized action definitions used to build the logic's actions map.
The logic of the owning actor — this actor's own logic when the data is
an actor's, the owning actor's logic when it is an item's, or null.
When true and parentSkillCode resolves to a parent skill, this
skill adopts the parent's masteryLevelBase as its own mastery-level
base during SkillLogic.evaluate, before this skill's own boosts and
clamp apply. Ignored when there is no resolvable parent.
Combat category this skill applies to, if any
Rich-text description shown on the item's sheet and chat cards.
The owning document's id.
Whether this item is flagged for mastery improvement via SDR
Multiplier applied to skill base when initializing a new character
Whether the current user owns the document (edit permission).
The document kind (its actor or item type id).
OptionallastGeneric run record (issue #579) — a map of actionName → the world
time (seconds) that action last performed on this document, stamped at the
action chokepoint for actions flagged recordsLastRun. The past-tense
mirror of scheduledActions: "when did X last happen here?" for any
action, without a bespoke field, and it survives after a schedule ends. For
an event-driven trigger (no computable next fire) it is the only meaningful
temporal fact.
The logic instance built from this data.
Base mastery level representing training and experience. null means the
skill has not been opened yet: when the skill is on an actor it opens
automatically at Skill Base × SkillData.initSkillMult.
The owning document's name.
Rich-text GM/player notes for the item.
The Foundry document (actor or item) this data belongs to, or null.
Shortcode of the parent (base) skill this skill specializes, or null
when it is not a specialization. Resolved to SkillLogic.parentSkill
during SkillLogic.evaluate.
OptionalscheduledPersisted recurring/deferred schedules for this document (issue #588) —
each entry defers actionName to anchor + interval. The generic store
that replaces the retired bespoke last*Date anchors; a recurring effect's
finalize() re-arms these into the event queue on every preparation. Only
documents whose data model extends the base SohlDataModel (actors, items,
combatants) carry it — hence optional here. See
https://kb.heroiclands.org/dev/reference/event-queue/.
Short identity code for this document.
Formula for calculating the skill base from referenced traits
OptionalstrikeOptional embedded strike mode, present only for the combattechnique
subtype; null for all other skills.
Skill category (Combat, Social, Physical, etc.)
The owning document's type (its actor or item kind).
The owning document's globally-unique id, treated as an opaque
identity token: pass it through (e.g. into chat-card data) and resolve it
back to logic via fvttLogicFromUuid / fvttLogicFromUuidSync — never fromUuid
it to a Foundry document inside the logic layer.
Remarks
The shape of
systemon askillitem — i.e.item.system(equivalentlyitem.logic.data) whenitem.type === "skill". The backing DataModel implements this interface.