The action shortcode to run on the owning document's logic.
World time (seconds) the schedule was last set from.
Seconds from anchor to the next fire.
OptionalpayloadOpaque data handed to the action as its scope when performed.
OptionalpredicateOptional predicate source (a sohl.entity.expr.SafeExpression
string) gating an event-driven schedule (issue #622/#569). When set, the
armed subscription fires only when it evaluates truthy against the trigger
context, with subscriberUuid bound to this document's uuid — e.g.
"combatant.actor.uuid === subscriberUuid" scopes a turnEnd schedule to
the end of the subscriber's own combat turn. Ignored for a time schedule.
OptionalsceneThe uuid of the scene this schedule is bound to (issue #590). When set, the schedule is offered only while that scene is the active scene — a location-bound event (bandits at a hideout) does not fire while the party is elsewhere, and a check that came due while away surfaces when they return. Absent (or blank) means world-wide: it fires regardless of the active scene.
OptionaltriggerThe lifecycle trigger this schedule listens to (issue #622). Absent or
"updateWorldTime" means a time-based schedule that fires at
anchor + interval — the original and default behavior. Any other value
("turnEnd", "roundEnd", "combatStart", a scene-region trigger, …)
makes it event-driven: it is armed as a live SohlSubscription
on that trigger and re-offers on every fire, with no fireAt (interval
is then unused). See isTimeTrigger.
One persisted recurring-schedule entry — the shape of an element of a document's
system.scheduledActions.