OptionalarmorManual reduction applied to the armor value (assisted dialog), e.g. for armor-defeating effects. Defaults to 0.
OptionalarmorOverride the total protection at the location. When omitted, the value is derived from the location's natural protection plus worn armor for the aspect.
Weapon damage aspect — selects which armor value applies.
OptionalbleedExtra impact added to the post-armor effective impact for bleeding determination only (never for the injury level). A barbed, envenomed, or otherwise bleed-prone strike can bleed at a higher effective severity than its injury level implies. Defaults to 0, in which case the bleed severity equals the injury severity. See the Resolve Injury flow.
The target's anatomy, used to resolve the hit location.
OptionalextraForce the wound to bleed regardless of the bleeding table.
Raw impact total delivered by the blow (post-roll, pre-armor).
OptionallocationThe struck hit location (from zone-die aiming or a manual pick). When omitted, an unaimed weighted location is drawn from body.
Inputs to the injury-resolution pipeline. The hit location is resolved upstream — by Zone-Number + Zone-Die aiming (BodyStructure.aimZone) or a manual pick — and handed in as
location; with none, an unaimed weighted location is drawn here as a fallback.