TRAUMA_SUBTYPE_COLUMNS: Record<string, TraumaColumn[]> = ...

The ordered column set each Trauma sub-type shows on the Being sheet (#939), keyed by TRAUMA_SUBTYPE value. The name/grip/icon lead and the controls trail are fixed (see traumaLedgerCols); these are the variable middle columns. Every level column renders the level sohl.entity.modifier.ValueModifier.