ConstReadonlybleed: falseWhether an untreated wound is bleeding by default.
Readonlyhr: nullHealing rate for an untreated wound: none (#1148). null — not the
catastrophic real rate 0 — is how "no rate determined" is spelled, and
it is what makes a wound read as untreated.
Readonlyimpair: falseWhether an untreated wound is impairing by default.
Readonlyinfect: trueWhether an untreated wound is exposed to infection.
ReadonlynewInj: nullNew-injury baseline for an untreated wound (null = none).
Readonlyroll: 100The die value an untreated wound's tests resolve against, in place of a
cast one (#1148): the 00 face of a d100. It exceeds every ordinary
target, so the test always fails, and its last digit 0 is a
critical-failure digit — a Critical Failure whatever the target. A low
value such as 5 would not do: it succeeds against any target of 5 or
more, and criticals on the way.
Default wound-state values applied to an untreated trauma: the (absent) healing rate (
hr), the die its tests resolve against (roll), exposure to infection (infect), and the bleeding / impairment / new-injury baselines.