UNTREATED: {
    bleed: false;
    hr: null;
    impair: false;
    infect: true;
    newInj: null;
    roll: 100;
} = ...

Default wound-state values applied to an untreated trauma: the (absent) healing rate (hr), the die its tests resolve against (roll), exposure to infection (infect), and the bleeding / impairment / new-injury baselines.

Type declaration

  • Readonlybleed: false

    Whether an untreated wound is bleeding by default.

  • Readonlyhr: null

    Healing rate for an untreated wound: none (#1148). null — not the catastrophic real rate 0 — is how "no rate determined" is spelled, and it is what makes a wound read as untreated.

  • Readonlyimpair: false

    Whether an untreated wound is impairing by default.

  • Readonlyinfect: true

    Whether an untreated wound is exposed to infection.

  • ReadonlynewInj: null

    New-injury baseline for an untreated wound (null = none).

  • Readonlyroll: 100

    The die value an untreated wound's tests resolve against, in place of a cast one (#1148): the 00 face of a d100. It exceeds every ordinary target, so the test always fails, and its last digit 0 is a critical-failure digit — a Critical Failure whatever the target. A low value such as 5 would not do: it succeeds against any target of 5 or more, and criticals on the way.