Trigger: G5 + Edge + location.amputability !== NONE. Anything else, no
test. The Strength test target is STR × 5 + AMPUTABILITY_MODIFIER[tier].
NONE — no triangle; not amputable.
LOW — white triangle; +20.
MEDIUM — grey triangle; 0.
HIGH — black triangle; −20.
Outcome by Strength-test result:
CF — severed; becomes a Bleeder even in non-bleeder locations.
F — severed; becomes a Bleeder only if the location normally bleeds.
S — not severed; -20 to the resulting Shock Roll (step 4.3).
CS — not severed.
Severance of the neck is fatal regardless of other consequences.
Amputation rule (section 3.4 AMPUTATION).
Trigger: G5 + Edge + location.amputability !== NONE. Anything else, no test. The Strength test target is
STR × 5 + AMPUTABILITY_MODIFIER[tier].NONE — no triangle; not amputable. LOW — white triangle; +20. MEDIUM — grey triangle; 0. HIGH — black triangle; −20.
Outcome by Strength-test result: CF — severed; becomes a Bleeder even in non-bleeder locations. F — severed; becomes a Bleeder only if the location normally bleeds. S — not severed; -20 to the resulting Shock Roll (step 4.3). CS — not severed.
Severance of the neck is fatal regardless of other consequences.