TOUR_DRIVE_KIND: {
    ACTIVATE_SCENE: "activate-scene";
    ADVANCE_TURN: "advance-turn";
    CLEAR_TARGET: "clear-target";
    IMPORT_ADVENTURE: "import-adventure";
    ROLL_INITIATIVE: "roll-initiative";
    SET_TARGET: "set-target";
    START_COMBAT: "start-combat";
} = ...

The kinds of drive action a step can perform. Each is executed by SohlTour's Foundry-coupled dispatcher and awaited before the step is shown.

Type declaration

  • ReadonlyACTIVATE_SCENE: "activate-scene"

    Activate a Scene (by UUID) and await its canvas render.

  • ReadonlyADVANCE_TURN: "advance-turn"

    Advance the active combat to the next turn.

  • ReadonlyCLEAR_TARGET: "clear-target"

    Clear the current user's targeted tokens.

  • ReadonlyIMPORT_ADVENTURE: "import-adventure"

    Import an Adventure document (by UUID) into the world.

  • ReadonlyROLL_INITIATIVE: "roll-initiative"

    Roll initiative for every combatant in the active combat.

  • ReadonlySET_TARGET: "set-target"

    Set the current user's target to a token (by UUID).

  • ReadonlySTART_COMBAT: "start-combat"

    Start a Combat for the given (or all scene) tokens.