AFFLICTION_TRANSMISSION: {
    AIRBORNE: "airborne";
    ARCANE: "arcane";
    BODYFLUID: "bodyfluid";
    CONTACT: "contact";
    DIVINE: "divine";
    INJESTED: "injested";
    NONE: "none";
    PERCEPTION: "perception";
    PROXIMITY: "proximity";
    SPIRIT: "spirit";
    VECTOR: "vector";
}

Map of affliction-transmission key → value.

Type declaration

  • ReadonlyAIRBORNE: "airborne"

    Transmission through the air, such as via droplets or aerosols.

  • ReadonlyARCANE: "arcane"

    Transmission through arcane means.

  • ReadonlyBODYFLUID: "bodyfluid"

    Transmission through bodily fluids: blood, saliva, etc.

  • ReadonlyCONTACT: "contact"

    Transmission through direct physical (skin) contact.

  • ReadonlyDIVINE: "divine"

    Transmission through divine means.

  • ReadonlyINJESTED: "injested"

    Transmission through ingestion of contaminated substances.

  • ReadonlyNONE: "none"

    No transmission mode.

  • ReadonlyPERCEPTION: "perception"

    Transmission through sensory perception, such as sight or sound.

  • ReadonlyPROXIMITY: "proximity"

    Transmission through close proximity to an infected individual, but separate from airborne or direct contact modes.

  • ReadonlySPIRIT: "spirit"

    Transmission through spiritual means.

  • ReadonlyVECTOR: "vector"

    Transmission through a vector, such as an insect or animal bite.