SKILL_COMBAT_CATEGORY: {
    ALL: "all";
    MANEUVER: "maneuver";
    MELEE: "melee";
    MELEEMANEUVER: "meleemaneuver";
    MELEEMISSILE: "meleemissile";
    MISSILE: "missile";
    NONE: "none";
}

Map of skill-combat-category key → value.

Type declaration

  • ReadonlyALL: "all"
  • ReadonlyMANEUVER: "maneuver"
  • ReadonlyMELEE: "melee"
  • ReadonlyMELEEMANEUVER: "meleemaneuver"
  • ReadonlyMELEEMISSILE: "meleemissile"
  • ReadonlyMISSILE: "missile"
  • ReadonlyNONE: "none"