SOHL_SPEAKER_SOUND: {
    COMBAT: "sounds/drums.wav";
    DICE: "sounds/dice.wav";
    LOCK: "sounds/lock.wav";
    NOTIFICATION: "sounds/notify.wav";
}

Map of speaker sound key → audio file path.

Type declaration

  • ReadonlyCOMBAT: "sounds/drums.wav"
  • ReadonlyDICE: "sounds/dice.wav"
  • ReadonlyLOCK: "sounds/lock.wav"
  • ReadonlyNOTIFICATION: "sounds/notify.wav"