Variable SOHL_SPEAKER_SOUND
SOHL_SPEAKER_SOUND: {
COMBAT: "sounds/drums.wav";
DICE: "sounds/dice.wav";
LOCK: "sounds/lock.wav";
NOTIFICATION: "sounds/notify.wav";
}
Type declaration
ReadonlyCOMBAT: "sounds/drums.wav"
ReadonlyDICE: "sounds/dice.wav"
ReadonlyLOCK: "sounds/lock.wav"
ReadonlyNOTIFICATION: "sounds/notify.wav"
Map of speaker sound key → audio file path.