STATUS_EFFECT: {
    AURAL_SHOCK: "auralshock";
    BLEEDING: "bleeding";
    BLESSED: "bless";
    BLIND: "blind";
    BURNING: "burning";
    BURROWING: "burrow";
    COLD_SHIELD: "coldShield";
    CORRODED: "corrode";
    CURSED: "curse";
    DEAD: "dead";
    DEAF: "deaf";
    DEGENERATING: "degen";
    DISEASED: "disease";
    DOWNGRADING: "downgrade";
    EVADING: "evade";
    FEARFUL: "fear";
    FIRE_SHIELD: "fireShield";
    FLYING: "fly";
    FROZEN: "frozen";
    HOLY_SHIELD: "holyShield";
    HOVERING: "hover";
    INCAPACITATED: "incapacitated";
    MAGIC_SHIELD: "magicShield";
    PARALYZED: "paralysis";
    POISONED: "poison";
    PRONE: "prone";
    REGENERATING: "regen";
    RESTRAINED: "restrain";
    SHOCKED: "shock";
    SILENCED: "silence";
    SLEEP: "sleep";
    STUN: "stun";
    TARGETED: "target";
    UNCONSCIOUS: "unconscious";
    UPGRADING: "upgrade";
    VANQUISHED: "vanquished";
    VISIBLE: "eye";
}

Map of status-effect key → value.

Type declaration

  • ReadonlyAURAL_SHOCK: "auralshock"
  • ReadonlyBLEEDING: "bleeding"
  • ReadonlyBLESSED: "bless"
  • ReadonlyBLIND: "blind"
  • ReadonlyBURNING: "burning"
  • ReadonlyBURROWING: "burrow"
  • ReadonlyCOLD_SHIELD: "coldShield"
  • ReadonlyCORRODED: "corrode"
  • ReadonlyCURSED: "curse"
  • ReadonlyDEAD: "dead"
  • ReadonlyDEAF: "deaf"
  • ReadonlyDEGENERATING: "degen"
  • ReadonlyDISEASED: "disease"
  • ReadonlyDOWNGRADING: "downgrade"
  • ReadonlyEVADING: "evade"
  • ReadonlyFEARFUL: "fear"
  • ReadonlyFIRE_SHIELD: "fireShield"
  • ReadonlyFLYING: "fly"
  • ReadonlyFROZEN: "frozen"
  • ReadonlyHOLY_SHIELD: "holyShield"
  • ReadonlyHOVERING: "hover"
  • ReadonlyINCAPACITATED: "incapacitated"
  • ReadonlyMAGIC_SHIELD: "magicShield"
  • ReadonlyPARALYZED: "paralysis"
  • ReadonlyPOISONED: "poison"
  • ReadonlyPRONE: "prone"
  • ReadonlyREGENERATING: "regen"
  • ReadonlyRESTRAINED: "restrain"
  • ReadonlySHOCKED: "shock"
  • ReadonlySILENCED: "silence"
  • ReadonlySLEEP: "sleep"
  • ReadonlySTUN: "stun"
  • ReadonlyTARGETED: "target"
  • ReadonlyUNCONSCIOUS: "unconscious"
  • ReadonlyUPGRADING: "upgrade"
  • ReadonlyVANQUISHED: "vanquished"
  • ReadonlyVISIBLE: "eye"