STATUS_EFFECT: {
AURAL_SHOCK: "auralshock";
BLEEDING: "bleeding";
BLESSED: "bless";
BLIND: "blind";
BURNING: "burning";
BURROWING: "burrow";
COLD_SHIELD: "coldShield";
CORRODED: "corrode";
CURSED: "curse";
DEAD: "dead";
DEAF: "deaf";
DEGENERATING: "degen";
DISEASED: "disease";
DOWNGRADING: "downgrade";
EVADING: "evade";
FEARFUL: "fear";
FIRE_SHIELD: "fireShield";
FLYING: "fly";
FROZEN: "frozen";
HOLY_SHIELD: "holyShield";
HOVERING: "hover";
INCAPACITATED: "incapacitated";
MAGIC_SHIELD: "magicShield";
PARALYZED: "paralysis";
POISONED: "poison";
PRONE: "prone";
REGENERATING: "regen";
RESTRAINED: "restrain";
SHOCKED: "shock";
SILENCED: "silence";
SLEEP: "sleep";
STUN: "stun";
TARGETED: "target";
UNCONSCIOUS: "unconscious";
UPGRADING: "upgrade";
VANQUISHED: "vanquished";
VISIBLE: "eye";
}
Type declaration
ReadonlyAURAL_SHOCK: "auralshock"
ReadonlyBLEEDING: "bleeding"
ReadonlyBLESSED: "bless"
ReadonlyBLIND: "blind"
ReadonlyBURNING: "burning"
ReadonlyBURROWING: "burrow"
ReadonlyCOLD_SHIELD: "coldShield"
ReadonlyCORRODED: "corrode"
ReadonlyCURSED: "curse"
ReadonlyDEAD: "dead"
ReadonlyDEAF: "deaf"
ReadonlyDEGENERATING: "degen"
ReadonlyDISEASED: "disease"
ReadonlyDOWNGRADING: "downgrade"
ReadonlyEVADING: "evade"
ReadonlyFEARFUL: "fear"
ReadonlyFIRE_SHIELD: "fireShield"
ReadonlyFLYING: "fly"
ReadonlyFROZEN: "frozen"
ReadonlyHOLY_SHIELD: "holyShield"
ReadonlyHOVERING: "hover"
ReadonlyINCAPACITATED: "incapacitated"
ReadonlyMAGIC_SHIELD: "magicShield"
ReadonlyPARALYZED: "paralysis"
ReadonlyPOISONED: "poison"
ReadonlyPRONE: "prone"
ReadonlyREGENERATING: "regen"
ReadonlyRESTRAINED: "restrain"
ReadonlySHOCKED: "shock"
ReadonlySILENCED: "silence"
ReadonlySLEEP: "sleep"
ReadonlySTUN: "stun"
ReadonlyTARGETED: "target"
ReadonlyUNCONSCIOUS: "unconscious"
ReadonlyUPGRADING: "upgrade"
ReadonlyVANQUISHED: "vanquished"
ReadonlyVISIBLE: "eye"
Map of status-effect key → value.